home *** CD-ROM | disk | FTP | other *** search
-
- Medival War v1.2
-
-
- INTRODUCTION
- ============
-
- Welcome to the world of MEDIEVAL WAR. This readme.txt file contains
- information on how to install the program, playing the game, and
- registration. (Please remember that this program runs under Microsoft Windows
- 3.1 or equivalent.)
-
-
- INSTALLATION
- ============
-
- STEP ONE: To install the game, a directory must be created or
- selected. If the game is already in a suitable directory skip to STEP THREE.
- If there is a suitable directory already in existence on the hard drive,
- proceed to STEP TWO. Otherwise create a subdirectory for it. For example:
-
- c:
- cd \
- md medwar
-
- STEP TWO: Copy the files medwar.exe, medwar.hlp, new.scn,
- original.scn, and readme.txt to the desired directory. For example:
-
- copy c:\xtalk\fil\medwar.exe c:\medwar
-
- STEP THREE: Start Microsoft Windows and select the 'Games' program
- group in the Program Manager. Use the menu command File-New... to create a
- new program item. Enter "Medieval War" in the Description box and enter the
- subdirectory that was used in STEP ONE followed by \medwar.exe in the Command
- Line box, then select OK. For example:
-
- Description Medieval War
- Command Line c:\medwar\medwar.exe
-
- STEP FOUR: Start the game by double-clicking on the shield icon.
-
-
-
- PLAYING THE GAME
- ================
-
- MEDIEVAL WAR is played on a grid of variable size depending on the
- scenario. There are various islands throughout the grid with cities, forests,
- and mountains. You and your opponents (computer or human) start the game
- with one city each.
- The object of the game is to build up your forces and capture cities
- until you are strong enough to attack the other players. To win the game you
- must capture all of your opponent's cities and destroy all of your
- opponent's pieces or force all of your opponents to surrender.
- You begin the game by naming your first city then selecting the type
- of piece that you want to start building in that city. We recommend that you
- begin with a light infantry piece as they can both explore and take cities
- fairly well. When your first piece has been built, you will see it on top of
- your city and you will also be able to see the map one square in all
- directions. The rest of the squares on the map should be black. This is
- because you haven't explored them yet. To explore, use the mouse to drag the
- first piece one square in any direction. This will allow you to see more of
- the map because any square within one square of your piece will become
- uncovered. Each uncovered square will remain so until the end of the game.
- Continue moving around until you have found an empty city (a white L-shaped
- structure within a square). To capture it, move on top of it. Two things may
- happen: your piece might be destroyed or your piece might take the city. If
- you take the city, it will turn your color and your piece will disappear,
- becoming a garrison force inside the city. You will also be prompted to
- select what your new city will start to build.
- Meanwhile your other city is building a second piece. To change the
- type of piece that is being built in a city, double-click on that city. A
- dialog-box will pop up allowing you to change the piece. Any turns that went
- into building the original piece will be lost if it is changed. If you are
- stuck on an island, build a light galleon to get off. Move a light infantry
- or other land piece on top of the transport to load it. Then move the
- transport over the sea to find a new island.
-
- This is a brief introduction. To get more help about the rules of the
- game use the extensive on-line help by pressing F1.
-
-
- CHANGES FROM PREVIOUS VERSION
- =============================
-
- There are a few changes from earlier versions. Play-by-mail password
- entry and the choice of initial piece are done seperately by each player.
- Each player gets up to three starting pieces in play-by-mail games. The order
- of play in play-by-mail games is now non-sequential. A "plague" option has
- been added. The problems with messages have been corrected. The map size has
- been limited to 100 x 100 because 150 x 150 was too big, too slow and caused
- many problems. The file format has been changed, but v1.1 and earlier files
- may be loaded. Convert them now, because they may not be supported in later
- versions!
-
-
- REGISTERING MEDIEVAL WAR
- ========================
-
- MEDIEVAL WAR is a shareware program which means that MEDIEVAL
- WAR was distributed freely in order to allow people to "test drive" it. The
- try-before-you-buy concept allows users to find out which programs are useful
- before purchasing them. If a shareware program is useful or entertaining,
- please support it through registration. The registration fee for MEDIEVAL WAR
- is only $29.95. Registration entitles you to the newest version of the
- program, extra games and scenarios (such as Agincourt and Hastings), sound
- files, a printed manual, customer support (through the mail or on
- Compuserve), an account on our BBS, and information (and discounts) on
- other offerings from Burnham Park Software, Inc. To register, send a check
- or money order to:
-
- Burnham Park Software, Inc.
- P.O. Box #814
- Chicago, IL 60690-0814
-
- Phone: (312) 922-6313
- BBS: (312) 922-2839
- Compuserve: 71532,3271
- AOL: J null B
- Delphi: MARBRO
- GEnie: XRG36978
- Internet: jnullb@aol.com
-
- Medieval War is supplied as is. The author disclaims all warranties,
- expressed or implied, including, without limitation, the warranties of
- merchantability and of fitness for any purpose. The author assumes no
- liability for damages, direct or consequential, which may result from the use
- of Medieval War.
-